BSc (Hons) Computer Games Development

UCAS CODE: GG46 (Full-time) or G46G (Foundation Year)
TARIFF: 88 - 112 (Full-time) or 32 - 56 (Foundation Year)
  • Study Mode: Full Time
  • Location: High Wycombe
  • Duration: Three or Four Years
  • Start Date: September 2025

On our practical BSc (Hons) Computer Games Development degree, you will have the opportunity to gain technical skills and theoretical knowledge to help you become a confident and competent Games Developer.

From programming, software design and asset development to character animation, this course will cover the industry latest to help you stay up-to-date, ensuring you’re ready for the working world upon graduation.

 

 

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No. 1 in the UK for Student Satisfaction*
*Positivity ranking amongst registered students (NSS 2024)
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No. 1 Students' Union in the UK*
*Based on responses from registered students (NSS 2024)
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BNU Computer Games Design courses are 3rd in the UK for Academic Support
*As an average of all NSS 2024 questions for students taught at BNU compared to other UK HEIs
Why study Computer Games Development at BNU?

Our Game Development programme at BNU offers direct access to professional tools and software used in the industry today. Access to high-performance computers and collaborative workspaces supports your learning and creativity, allowing you to turn your ideas into reality.

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional console development hardware and software tools.

The course emphasizes practical learning, allowing you to engage in real-world projects and develop games from concept to completion. This experiential learning approach equips you with the skills and confidence to tackle industry challenges head-on. By working on team projects and live briefs, you’ll not only refine your technical skills but also learn to collaborate effectively, mirroring professional game development environments.

 

You'll learn from lecturers who bring a wealth of industry experience and academic expertise. Their insights into current trends and practices provide you with a relevant and up-to-date education, bridging the gap between academia and the professional world. They’ll also share their personal experiences and connections, helping you gain a clearer understanding of how to navigate the gaming industry successfully.

We are an NVIDIA CUDA Teaching Centre.

This course is designed with your future career in mind, emphasising the development of skills that employers are seeking. With a curriculum that evolves alongside industry trends, you'll graduate equipped to innovate and adapt, ready to make an immediate impact in the workplace. Career workshops, CV reviews, and mock interviews ensure you’re not only industry-ready but also confident in presenting yourself professionally.

The relevance of the degree is also underpinned by the International Game Developers Association (IGDA) Curriculum Framework (2008). This framework has been developed in collaboration with leading games companies and provides an indicative content of the course.

We have close ties with a network of industry professionals, providing opportunities for networking, internships, and real-world projects. Guest speakers, live projects, and placement opportunities help you learn directly from industry leaders and gain a competitive edge. These connections, combined with visiting a number of events every year often lead to job offers or further collaborations, giving you a solid foundation for your future career.

Global Game Jam at BNU

We are proud to be an official Jam site for the renowned , the largest game jam event in the world. This exciting event brings together students across diverse disciplines, from our university and beyond, fostering creativity, collaboration, and innovation. Our participants benefit from networking opportunities, skills enhancement, and community-building experiences. Ӱ and enjoy the fantastic games our students have created during past events directly on the Global Game Jam Website.

developed through the Global Game Jam.

Guest Lecturers

  • Anne-Marie Perks – Visual Artist & Animator, led a creative workshop in concept art fundamentals. 
  • Bradley Dean – Composer & Game Designer, shared insights on engaging game design and audience development. 
  • Dr Shaojun Bian – Senior Lecturer & R&D Scientist, presented emerging facial recognition technologies. 
  • Elle Broadfield – Animation & VFX Lecturer, conducted a hands-on Z-Brush digital sculpting session. 
  • Ginny Sutton – Experienced Game Jam facilitator, shared essential tips for successful game jam events. 
  • Jania Boyd – Former Marketing Director at Unreal Engine, shared strategic marketing insights for game developers. 
  • Karolis Norkunas – Indie Game Developer behind 'Spellpowder,' discussed releasing and marketing indie games. 
  • Philip Robinson – Veteran Game Designer (Strike Suit Zero), offered insights into professional scripting and game design. 
  • Ruppert Lawrence – VR developer (Amelia’s Escape), showcased interactive VR experiences through a practical hands-on workshop. 
  • Vytautas Kravcenka – Game Art & Animation Lecturer, delivered engaging motion capture workshops. 

Events

  • BNU Games Welcome Week – Engaging game jams and collaborative activities, fostering belonging and community spirit. 
  • Bucks Skill Show – Interactive stand showcasing student talent and connecting learners with local game industry professionals. 
  • EGX & MCM London Comic Con – Premier UK gaming and pop-culture expo at ExCeL London, featuring talks, demos, and cosplay. 
  • Gimbal Locked Studios – Provided expert feedback on 3D Level Design projects, enhancing student industry readiness. 
  • Global Game Jam – Intensive collaborative game-making weekend, promoting creativity, teamwork, and innovation. 
  • OutOfTheBit Game Studio – Delivered practical pixel art workshops and shared valuable indie studio insights. 
  • Pinewood Futures Festival – Showcased student projects and course strengths to industry leaders, expanding networks. 
  • Pocket Gamer Connects London – Leading international games industry conference, enabling valuable networking and industry connections. 
  • WASD – Interactive expo highlighting cutting-edge games and facilitating direct networking with games industry experts. 

The BNU Game Development Society organises frequent events, including game jams and e-sports competitions, providing platforms for students to showcase their skills and network. Our experienced faculty ensures students are thoroughly prepared to enter the dynamic field of game development, equipped with a comprehensive skill set and creative vision.

This course is also offered as a four-year programme, including an initial Foundation Year. The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate programme.

BNU has been ranked 9th for Animation & Games Design in the UK (G.U.G. 2023).

Join us at BNU, where your future in game development begins.

The modules allow me to explore various facets of game development, all interconnecting to create an enriching learning journey. I appreciate that most of my assignments mirror real-world scenarios, balancing individual and group tasks, making the learning experience engaging and meaningful.
Chi Ho Lau Student
Chi Ho Lau Alumni

What will I study?

During the first year you will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial game engine.

Additional modules will provide a taste of other disciplines within the games industry, including an introduction to games design and 3D modelling.  Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.

In the second year you will continue to develop your programming skills (C++) and apply them to the development of realistic AI and graphical applications using a graphics library.

You'll also be taught about the processes involved in managing the development of complex games within large teams and as a member of your own team, develop a game in collaboration with students on other courses, such as BA (Hons) 3D Game ArtBA (Hons) Audio and Music ProductionBA (Hons) Animation and BA (Hons) Visual Effects.

During your third year, you will develop a physics engine and integrate it into a games engine. You will also extend your understanding of the more complex AI techniques used within games and gain an insight into how games companies operate.

In your final year, you will also gain valuable tips on how to start a career in the industry, either as an employee of an established games studio or as an indie developer.

A major component of the final year is the project, which provides you with an opportunity to draw on the knowledge and skills gained in the previous years, to develop a game or related software application.

To help ensure you can appreciate the roles of others within a diverse team, this course also provides an insight into other disciplines within the industry, such as design, modelling animation and business.

Student Game Showcase

Welcome to our showcase of student work, where creativity meets technical mastery. Here you'll find a diverse range of games crafted by our talented students, each demonstrating unique ideas and impressive skills. Ӱ their creations and play their games.

You can also to see students' work, gain unique industry insights, and keep up-to-date with course highlights and upcoming events. 

Don't Crash Game

Don’t Crash by Ronan DeMelo

Experience the thrill of retro plane racing with procedural maps. Navigate through canyons, forests, and tricky airfields. Each playthrough offers new landscapes and challenges.

Off Road Ӱr

Off-Road Ӱr by Chi Ho Lau

Dive into a realistic arcade driving game set in an open world. Ӱ lush forests, towering boulders, and serene lakes. Try Free Roam mode or collect 100 coins in Coin Collector mode.

Wyrm Slayer - Student Game

Wyrm Slayer by E. Ritchie, H. Knowles, N. Stevenson, and S. Catchesides

Step into a nostalgic 8-bit adventure as a child in a make-believe world. Battle imaginative foes and strategise with collected items. Enjoy this lovingly crafted rogue-like game.

Marine Mechanics - Student Game

Marine Mechanics by Cara Anderson

Embark on a serene yet challenging underwater puzzle adventure. Repair long-submerged science equipment and enjoy colourful, calming gameplay with intricate puzzle mechanics.

Lord of the Gems

Lord of the Gems by Alex W., Chi H. L., and Daniel M

Lord of the Gems is an immersive first-person platforming game set in a magical fantasy realm... Collect gems while overcoming obstacles and compete to become the next Lord of the Gems!

Funky Ride - Student Game

Funky Ride by Lewis Broad

Race through a high-octane track filled with tricky corners and obstacles. Aim for the best lap record in this fast-paced, adrenaline-pumping racing game with stunning level design.

How will I be taught and assessed?

We have a strong computing department at the University, with a dedicated team of academics and professionals delivering industry-relevant courses in a suite of well-equipped computer labs.

You’ll benefit from small class sizes that give you a chance to develop close working relationships with the tutors and other students. You’ll learn through a mixture of lectures, seminars and workshops with one-to-one and small group teaching, as well as written assignments and practical exercises. You will also learn from guest speakers and benefit from valuable networking opportunities. Course assignments reflect real-life problems because we believe that’s the best way to learn – and it’s more fun!

We also encourage you to gain work experience whilst studying and actively look for clients for your project work, which provide you with the opportunity to develop your skills in a work-base setting.

Where possible, assessments are tied to real-world contexts and constraints, allowing you to practically demonstrate the skills you have developed. You may also be assessed through projects, in-class assignments, workshops, presentations and formal written exams.

The knowledge I gained during my time at BNU provided the foundation for my career. My university experience enabled me to create Little Red Coding Club, an award-winning educational AR game featured as Apple’s 'App of the Day.' I’ve also achieved viral success with an AR Snapchat Lens that garnered over 78 million plays and developed a ground-breaking VR accessibility project for Emirates, which was praised at the AccessAbilities Expo. Now, as a Development & 3D Specialist at Power Interactive, I contribute to innovative 3D and VR experiences for leading brands and events across Dubai and the Middle East, supporting the region’s dynamic growth in technology and entertainment.
Xav Larcombe Development & 3D Specialist at Power Interactive • 3D | XR • Web3
Xav Larcombe

BSc (Hons) Computer Games Development Programme Specification

What are the course entry requirements?

A typical offer will require a UCAS tariff score of: 88 - 112 (Full-time) or 32 - 56 (Foundation Year)

UCAS points can be obtained through qualifications such as A levels, T levels, BTEC or an Access to Higher Education course in a relevant subject. Please list all your qualifications on the application form as you will be asked to provide copies when we receive your application.

A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.

For further details of our international English entry requirements, please visit our international pages.

Those with no previous study, work experience, or who do not meet the specified entry requirements, including demonstrating the necessary knowledge and understanding, are welcome to apply for the 3-year BSc (Hons) degree, however may be offered the four-year programme which includes a Foundation Year.

Modules

This provides a guide of the modules that make up your course. You can find more information about how your course is structured on our Academic Advice section.

What are the tuition fees

Home
  • Home Foundation Year, Academic Year 2025 - 2026: £9,535 *
  • Home, Academic Year 2025 - 2026: £9,535 per year *
International
  • Overseas/International Foundation Year, Academic Year 2025 - 2026: £15,150 *
  • Overseas/International, Academic Year 2025 - 2026: £15,150 per year *

Following the Government’s announcement of 4 November 2024, we will be increasing our full-time undergraduate tuition fees for UK students to £9,535 per year from the start of the 2025/26 academic year. Our part-time fees for UK undergraduate students will increase to £7,145 per annum. Please visit , on the Government’s website, for more information about the changes. 

Tuition fees for Home undergraduate students (including with foundation year) may increase in subsequent years for both new and continuing students in line with an inflationary amount determined by the Government.   

Tuition fees for both new and continuing international students may be subject to an inflationary increase based on the Consumer Price Index (CPI) for the 12-month period to 31 January each year.   

Tuition fees for postgraduate courses and CPD may be subject to an inflationary increase based on the Consumer Price Index (CPI) for the 12-month period to 31 January each year. This increase will apply to both new and continuing students.   

We understand, and really appreciate, the significant financial commitment our students make when they choose to study at BNU. We take our responsibilities to our students very seriously, and are ambitious for each to reach their full potential and succeed in their chosen career. Our fees help us to continue providing our students with a high-quality education, and to invest in the services and facilities which create an excellent student experience at BNU. 

The following factors will be considered by the University when we set the annual fees: measures of inflation such as the retail price indices; projected increases in University costs; and any changes in the level of funding for teaching received from the Government.

Additional course costs and financial support

Most courses will involve some additional costs that are not covered by your fees.
You could benefit from financial support through a bursary or scholarship during your time as a student. For more details visit our financial support, bursaries and scholarships section.

Questions about fees?

If you have any questions about the fees above, contact our Enquiries team by calling 0330 123 2023 or emailing advice@bnu.ac.uk.

What are my career prospects? 

We are thrilled to announce that our university has become an official ! This prestigious, government-funded initiative provides an incredible opportunity for our talented graduates and final-year students to pitch for funding and support in establishing their own indie game studios. This partnership reinforces our commitment to empowering students, encouraging entrepreneurship, and building a vibrant local game development community.

Throughout your time with us we’ll support you on the route to your chosen career. We’ll help you to develop crucial skills, encouraging you to become enterprising, employable and good leaders. We also help you find employment after graduation. Have a look at our Careers and Employability pages to find out more.

Graduates of the course will be well placed to pursue a career within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers.

Alternatively, you may use the transferable knowledge and skills gained during the course to follow a career within the mainstream software industry as Software Engineers, Analysts or Application Developers.

You could also choose to stay on at Buckinghamshire New University and continue your studies at postgraduate level.

Games Development Student work Collection

Course leader

Mario Santos staff profile photo
Mario Santos
  • Senior Lecturer
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Head shot of a smiling Kevin Maher wearing a dark suit with a light blue shirt stood against a grey wall looking directly into the camera
Dr Kevin Maher
  • Deputy Head of School (Creative and Digital Industries)
  • Associate Professor
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A head shot of Mike Everett wearing a mortarboard on graduation day stood outside the Wycombe Swan Theatre
Michael Everett
  • Associate Professor
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A head and shoulders shot of a smiling Justin Luker wearing glasses and a grey suit looking into the camera
Justin Luker
  • Senior Lecturer
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Guy Walker Staff profile photo
Guy Walker
  • Senior Lecturer
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Vytautas Kravcenka staff profile photo
Vytautas Kravcenka
  • Associate Lecturer
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BSc (Hons) Computer Games Development
BSc (Hons) Computer Games Development with Foundation Year