
Creative and Digital Industries facilities
Creative and Digital Industries facilities
Creative and Digital Industries students get hands-on access to one of the UK’s most advanced university-based virtual production studios, designed to prepare you for the fast-evolving world of film, television, and digital media.
The studio features a high-resolution 6m x 3m LED wall, powered by a 1.9mm pixel pitch for crystal-clear visuals. It’s equipped with a tracked cinema camera, dynamic lighting, and real-time graphics rendering. All of this is integrated to create a seamless working experience, on a par with top-end industry studios.
Whether you're studying film, TV, animation, visual effects, or even advertising, design, or engineering, you’ll gain practical experience with industry-standard technology from day one. The studio supports immersive learning across disciplines, giving you the chance to collaborate, experiment, and create, helping you build the skills and confidence you need to succeed after graduation.
Animation
Animation students can use industry-standard equipment and facilities, including a motion capture studio, Faceware kits, and Xsens suits.
You’ll use software including Maya, Nuke, Adobe Creative Cloud, Renderman, Substance, ZBrush, VizRT, Marvellous Designer, and a range of other pieces of software commonly used in industry. We review the list every year to ensure you are learning skills needed by the industry.
On campus we have an ASUS ProArt lab featuring Scan 3XS workstations and a range of high performance display monitors from the Asus ProArt range.
Computing
Computing and Game Design students can access computer labs with dual-screen, dual boot (Windows and Linux) systems. Latest industry standard software is also included on devices to allow you to develop your skills to what is needed in the workplace. Hands-on experience is what we are all about. We have numerous devices that will provide the basis for various supervised projects you will carry out across the programme. These include but are not limited to Virtual Reality headsets, 3D printers, Raspberry Pi microcomputers, and EEG headsets.

